CD Projekt RED, best known for their amazing Witcher series, have been hard at work on two fairly obscure projects. The most exciting of which is Cyberpunk 2077, an open world role-playing game based on the pen and paper RPG written by Mike Pondsmith.
Finally the time has come and CDPR have decided to release a short video, which might be lacking gameplay but definitely looks promising. Offering up some gorgeous visuals and a vibrant cityscape. CD Projekt RED are certainly aiming high with their vision and with the Witcher 2 boasting some amazing visuals, I’d say their on firm ground.
From what the trailer can tell us, CDPR are following the works of Pondsmith closely. Much like the Deus Ex series, In the world of Cyberpunk many modify themselves in a search for betterment and vanity. However with every augmentation, there is a chance of entering into a fit of rage as the artificial elements of the body clash with the organic. In Cyberpunk 2077’s setting of Night City special MAX-TAC agents, also known as Psycho Squads, are deployed to fight against those who lose control.
CDPR managing director Adam Badowski provided some insight into how commonplace body modification is in Night City.
“In 2077 as we imagine it, technology will be so advanced that implants will fit in the tip of a needle, making modification easy. The decision to change will therefore be largely aesthetic and ostensibly harmless. Realskin synthetic skin looks real but is better than real. It’s soft, it has pores that subtly release sweat, but it is so much more. It’s amazing, those who adopt it look like pumped, modified dolls, because they are perfect, or some version of it. When people choose modification, they’re making a statement, they’re expressing a preference. When somebody walks around with a chrome hand, it’s not because there’s some underlying technology that makes their hand look like that. It’s because they think chrome hands look cool. When somebody has a leg with servomotors, it’s because they choose to look extreme (like the best new carbon fiber bike). And their choice is completely based on style, it extends and enriches their style. You’ll get access to a rich arsenal of firearms, but if you want to have blades because they look cool, go for it. All these elements will make it into Cyberpunk 2077. ‘Style Over Substance’ is our core theme, after all.”
From the outset you’ll build a character from the ground up and go on to experience Night City as a completely fluid and open world, at least this is the plan as CDPR are drawn to the idea of removing as many obstacles in the players way as possible.
“Both the city and game world will be vast, We don’t want to make a game where, for instance, you close off a street because a quest needs to play out there. Ours will be an open world, you’ll feel the vastness of what surrounds you, you’ll feel that you’re there and you can go forth and explore. That’s the feeling I had when playing GTA or even older games like Nomad Soul. I’m sure I wasn’t alone. Personally, I dislike playing through a mission, turning left and not seeing a thing, or worse, seeing some car blocking my way. That’s done for game purposes, but we want to find another way for Cyberpunk 2077. The city is being designed so it doesn’t look like a purely futuristic metropolis. Older elements of buildings will be mixed in with more modern structures to make it look like the city was built in layers to create a more realistic, Blade Runner-esque style. It’s important to show that the city was not built in a day.”
With a release date of “when it’s ready” we could be in for a long wait, perhaps even onto the next generation of consoles. Either way, until then I’m definitely excited to see just what comes of Cyberpunk 2077. How about you?